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A multimedia technology application is a computer-based interactive application composed of multiple |
| elements including text, animations, graphics, sound and video. |
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With the rapid advances in ICT, the use of multimedia technology applications is becoming evident in |
| various fields. |
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Figure 3.1 illustrates the different uses of multimedia technology in education, business, media, |
| medicine and entertainment. |

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Multimedia applications are used widely used in education. |
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Such applications have been pedagogically effective in enriching and stimulating the teaching-learning |
| environment. |
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The effectiveness of multimedia application can be explained using the proverb "Tell me and I forget. |
| Show me and I remember. Involve me and I understand." |
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According to a study conducted by the psychologist J. Bruner, people remember 80% of what they |
| see and do compared to a remembering only 10% of what they only hear. |
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Thus, the interactivity of multimedia applications is a key to its good pedagogical performance. |
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A wide range of educational multimedia applications have been exploited ranging from a simple |
| animation to complex simulations. |
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Educational multimedia simulations can be of two types; |
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Scenarios-based simulations are multimedia applications that are based on audio, video and |
| graphics. In such applications, students get engaged in particular problem situations with limited |
| interactivity. |
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Knowledge-based multimedia simulations are more complex and interactive. Such applications |
| adapt to individual student needs. E-tutors are examples of knowledge-based multimedia |
| simulations that are widely used in education and that are capable to respond to students' |
| individual needs and queries. |
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The World Wide Web (WWW) contains massive educational multimedia content that can be searched |
| and explored by learners in every discipline. |
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Multimedia is also widely used in business. |
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Multimedia applications are usually developed for individual companies. |
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Employee training can be heavily based on multimedia simulations of equipments, technical and |
| administrative procedures. |
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Demos of products using multimedia materials can be used in marketing and sales. |
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Products can be sold to customers packaged with a multimedia tour demonstrating the main features |
| and providing interactive tutorials to guide users in performing different activities and tasks using the |
| product. |
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Multimedia has been reshaping the media sector offering new ways and forms for information |
| publishing. |
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Newspapers, TV, radio and Internet publishing have all been affected by the use of Multimedia tools and |
| techniques. |
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The production process of the newspaper was completely transformed and digitized with tools such as |
| Adobe InDesign, Adobe Photoshop and Window's Office applications. |
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Online newspapers with rich multimedia content have evolved drastically. |
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There is also an extensive use of multimedia materials in TV and movie productions. |
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The entertainment sector uses multimedia extensively. |
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Game development has been heavily based on multimedia materials including sounds and animated |
| graphics. |
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Games can be adventurous or educational. |
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Millions of users are playing online games with rich multimedia content such as Happy Farm and |
| World of Warcraft. |
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Multimedia can be used in medical training based on multimedia simulation, e.g. simulating a surgery |
| or the effect of a disease. |
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The presentation of the patient's medical records, clinical laboratory test results in a multimedia form |
| has been used. |