2.1 The Multimedia Project


Although the definition of multimedia is a simple one, making it works is not simple.
We need to make each multimedia element working plays consistently.
This is done by know how to utilize multimedia computer tools and technologies known as multimedia
authoring tool to work together in harmonic mode.
In simple terms, the software vehicle, the messages, and the content depicted on a computer or
television screen constitute a multimedia project.
There are two types of multimedia projects:
Linear multimedia project: users have no control over the content presentation.
Users simply sit back and watch in a same way they watch a movie.
Content is continually provided from beginning to end and even loops back without allowing
the user ability to navigate.
Nonlinear multimedia project: in such systems, users dictate the flow of contents provided.
They have the ability to control their interaction with the system.
They can move around and follow different paths through the content presentation.

2.1 The Multimedia Project


This type of multimedia projects is useful in complex domains of content. However, there is a
risk of users getting lost in the massive "content highway".
Commonly, the nonlinear multimedia projects are very useful in content archives
(encyclopedia), education, training and entertainment.

Delivering the Multimedia Projects

The primary media for delivering multimedia projects are:
Compact disc read-only (CD-ROM): CD-ROM is the most cost-effective distribution medium for
multimedia projects. It can contain up to 80 minutes of full-screen video or sound.
Digital Versatile Disc (DVD) / Blu-ray Disc: Multilayered DVD technology increases the capacity of
current optical technology to 18 GB.
DVD authoring and integration software is required to create interactive front-end buttons and
menus for multimedia projects.
In addition, DVD burners are used for converting the disc content to audio, video and other
relevant data formats.

2.1 The Multimedia Project


A single-layer disk can fit 23.3, 25, or 27 GB (enough for approximately four hours of high-
definition video with audio).
Online and through PDAs/Hand-held Devices: multimedia projects can be delivered online over the
Internet/WWW or cellular networks

Examples of Multimedia Projects

Digital video editing and production systems
Electronic Newspapers/Magazines
Games
Groupware
Home shopping
Interactive TV
Multimedia courseware
Video conferencing

2.1 The Multimedia Project


Video-on-Demand (VoD)
Virtual reality