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Although the definition of multimedia is a simple one, making it works is not simple. |
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We need to make each multimedia element working plays consistently. |
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This is done by know how to utilize multimedia computer tools and technologies known as multimedia |
| authoring tool to work together in harmonic mode. |
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In simple terms, the software vehicle, the messages, and the content depicted on a computer or |
| television screen constitute a multimedia project. |
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There are two types of multimedia projects: |
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Linear multimedia project: users have no control over the content presentation. |
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Users simply sit back and watch in a same way they watch a movie. |
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Content is continually provided from beginning to end and even loops back without allowing |
| the user ability to navigate. |
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Nonlinear multimedia project: in such systems, users dictate the flow of contents provided. |
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They have the ability to control their interaction with the system. |
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They can move around and follow different paths through the content presentation. |
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This type of multimedia projects is useful in complex domains of content. However, there is a |
| risk of users getting lost in the massive "content highway". |
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Commonly, the nonlinear multimedia projects are very useful in content archives |
| (encyclopedia), education, training and entertainment. |
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Compact disc read-only (CD-ROM): CD-ROM is the most cost-effective distribution medium for |
| multimedia projects. It can contain up to 80 minutes of full-screen video or sound. |
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Digital Versatile Disc (DVD) / Blu-ray Disc: Multilayered DVD technology increases the capacity of |
| current optical technology to 18 GB. |
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DVD authoring and integration software is required to create interactive front-end buttons and |
| menus for multimedia projects. |
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In addition, DVD burners are used for converting the disc content to audio, video and other |
| relevant data formats. |
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A single-layer disk can fit 23.3, 25, or 27 GB (enough for approximately four hours of high- |
| definition video with audio). |
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Online and through PDAs/Hand-held Devices: multimedia projects can be delivered online over the |
| Internet/WWW or cellular networks |
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Digital video editing and production systems |
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Electronic Newspapers/Magazines |
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Games |
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Groupware |
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Home shopping |
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Interactive TV |
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Multimedia courseware |
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Video conferencing |
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Video-on-Demand (VoD) |
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Virtual reality |