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Multimedia has been around for longer than we think. |
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The first ever existence of some sort of multimedia took place thousands of years ago in the shape of |
| cave paintings painted by cavemen (see Figure 7.1 for an example). |
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Cave paintings were thought to be painted for communication purposes. |
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Cavemen used paintings to communicate with one another. |
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Such ancient multimedia content proved also useful in communicating with generations to come. |
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Thousands of years after, up to this day, multimedia is still being used as a way to interact and |
| communicate between people. |
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Computers have played a huge part in developing and enhancing the multimedia experience. |
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They have developed a great deal throughout the years since they were first made in 1939. |

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In 1939, the first automated digital computer was made by John Atanasoff and Clifford Berry. |
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It was called the 'ABC computer' (Atanasoff Berry Computer). In terms of multimedia, the ABC |
| computer did not offer much as it was only designed to solve mathematical (linear) equations. |
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It was however, the building blocks of all computers from then after as it implemented three ideas |
| that are still being used in computers today: |
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Used binary digits to represent all numbers and data. |
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The use of electronics to perform calculations instead of wheels of mechanical switches. |
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Separation of computation and storage. |
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Computers from the 1930s up to the 1950s were developed to calculate and solve mathematical |
| equations or break codes (Colossus), see Figure 7.2. |
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They were called the first generation computers. |
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They used vacuum tubes and magnetic drums and were enormous in size. |
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From the 1950s to 1960s, second generation computers were created. |
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Vacuum tubes were replaced by transistors which made the computer a lot smaller and faster |
| in terms of processing data. |
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Third generation computers 1960s to 1970s were developed using integrated circuits. |
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The transistors used for the second generation computers were miniaturized and placed on |
| semiconductors silicon chips. |
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This also made the computers more efficient and faster. |
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For the first time in computer history, keyboards and monitors were produced and used with |
| computers instead of punch cards. |

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In the 1970s, computers were being produced for the home user (fourth generation computers). |
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They came with a monitor, keyboard and an addition to third generation computers, a floppy disk. |
| Up till now, computers were only used for word processing and calculations, which were now being |
| carried out using spreadsheets. |
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As well as this, computers were command driven which meant that the user had to type in |
| instructions for the computer to execute. |
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In the 1980s, computers were further developed to accommodate a GUI (Graphic User Interface) and |
| the mouse was introduced. |
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This made computers a lot more user friendly and interactive as they were no longer command |
| driven. |
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In the 1990s, the CD-ROM drive was developed and CD-ROMs were extensively used by computer |
| users. CD-ROMs paved the way for the use of multimedia in computers. |
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Vast numbers of applications were installed on CD-ROMs that were used on computers. |
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Video games were a major hit as video and sound cards were widely available for users. |
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Word processing and spreadsheet packages were greatly developed as well to make them as |
| straightforward and easy to use as possible. |
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Monitor, speaker, keyboard and mouse are hardware components that were and still are a major |
| factor in enhancing the multimedia experience one receives. |
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They were greatly developed in the 1990s and as a result developed the text, audio and video the |
| user received from the computer, see Figure 7.3. |

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The widespread use of the internet at the beginning of this century has proved to be a revolution for |
| multimedia use and the sharing of multimedia between individuals. |
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Also, the advancement in software technology has aided in the production and enriching of multimedia |
| which is shared and viewed across the Internet. |
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Websites such as 'Youtube' and 'Facebook' accommodate different types of multimedia use and |
| are used by millions of users across the globe. |