Learning Outcome


At the end of this topic, students should be able to:

Understand a range of useful mathematical topics that are relevant to computer graphics.

Understand the mathematical fundamentals of computer graphics.

Be familiar with the mathematical nature of 2- and 3-D environments.

Distinguish points and vectors properly.

Exploit the dot product in graphics.

Define matrices for 2- and 3-D transformations.

Develop a number of useful tools for dealing with geometric objects encountered in computer graphics.