References



  1. Michael E. Mortenson: Computer Graphics: An Introduction to the Mathematics and Geometry, Industrial Press (December 1988).

  2. R. F. Riesenfield, Homogeneous coordinates and projective planes in Computer Graphics, IEEE Computer Graphics and Applications, 1981.

  3. Haines, Eric, "Point in Polygon Strategies," Graphics Gems IV, ed. Paul Heckbert, Academic Press, p. 24-46, 1994.

  4. J. O'Rourke. Computational geometry in C. Cambridge University Press, 1994.

  5. James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes: Computer Graphics: Principles and Practice, 3rd Edition, Addison-Wesley, 2013

  6. F S. Hill, Jr.: Computer Graphics using OpenGL, Chapter 4: Vector tools for graphics and some mathematics for computer graphics, page 820, Prentice Hall, 2006.


References



  1. Donald Hearn and M. P. Baker: Computer Graphics with OpenGL, Chapter 2: Graphics System, page 71, Prentice Hall, 2004.

  2. John Vince: Mathematics for Computer Graphics, Springer-Verlag, London, 2006