References
- Michael E. Mortenson: Computer Graphics: An Introduction to the Mathematics and Geometry, Industrial Press (December 1988).
- R. F. Riesenfield, Homogeneous coordinates and projective planes in Computer Graphics, IEEE Computer Graphics and Applications, 1981.
- Haines, Eric, "Point in Polygon Strategies," Graphics Gems IV, ed. Paul Heckbert, Academic Press, p. 24-46, 1994.
- J. O'Rourke. Computational geometry in C. Cambridge University Press, 1994.
- James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes: Computer Graphics: Principles and Practice, 3rd Edition, Addison-Wesley, 2013
- F S. Hill, Jr.: Computer Graphics using OpenGL, Chapter 4: Vector tools for graphics and some mathematics for computer graphics, page 820, Prentice Hall, 2006.
References
- Donald Hearn and M. P. Baker: Computer Graphics with OpenGL, Chapter 2: Graphics System, page 71, Prentice Hall, 2004.
- John Vince: Mathematics for Computer Graphics, Springer-Verlag, London, 2006