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Prototyping is the process of building a model of a system. |
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It allows developers to develop a nearly-fully-functioning model of the final product. |
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The IEEE 610.12 standard defines a prototype as a "preliminary form or instance of a system that serves as |
| a model for later stages for the final complete version of the system". |
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In software engineering, prototypes are used to help in the creation of an information system that will be easy |
| to use, user friendly and accessible for end users. |
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Prototyping is not a one off procedure carried out by designers. |
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It is an iterative process that is carried out many times during the development life cycle. |
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In this lecture we present prototyping, its types, tools and methodology. |