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Usability is a focal point when it comes to interactive product design. |
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The products that are designed have to be usable by users, regardless of ability and expertise. |
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For this part of the lecture, we will be comparing well and poorly designed interactive products, as this is the |
| best way in order to communicate the various factors that contribute to the good/bad design. |
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The strengths and weaknesses of each product is identified, giving us a better idea of what makes an |
| interactive product usable. We will look at a voice mail system. |
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This scenario is set at a hotel room where you have just arrived, realizing that you have forgotten your mobile |
| phone, you now have to rely on the hotel's telephone facilities. |
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You know that the hotel has a voice mail system for each room. |
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You need to find out if you have any messages so you pick up the phone. |
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If you hear three beeps ('beep, beep, beep') then there is a message. |
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However, you do not know how to access this message but find a set of instructions beside the phone that |
| you need to read. |
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You read the instructions and follow the first step: |
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Step 1 - 'Hit 55'. You press 5 twice on the keypad causing the system to respond as follows: |
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"You have reached the hotel's voice message center. Please enter the room number you want to | ||
| leave a message to" |
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After hearing this, you presume more options will follow, explaining how you can access your | ||
| recorded messages but there are no further instructions. Confused, you look at the instruction | |||
| sheet and follow the second step |
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Step 2 - 'Hit *, your room number, and #'. You press *97# on the keypad the system to respond as follows: |
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'The mailbox for room 97 is reached. To leave a message, please type in your password' |
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Now you realize that this is not what you want to do, as you want to listen to any messages that are left for |
| you, not wanting to leave a message for yourself. |
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As well as being confused, the voice mail system starts to irritate you as you do not know the needed |
| password and you type your room number but it does not work, and you have not been notified of this | |
| beforehand as well as not been provided with any information on how to find your password. |
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You give up and phone the hotel reception who explains to you how to listen to your messages, record a |
| message as well as telling you your password. |
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After being told that to access your recorded messages, you need to follow a complex 6 step procedure, you |
| decide to go to the shops and buy yourself a new mobile phone! |
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What are the problems with the hotel's voice mail system? |
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It is confusing. |
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It is not efficient as it demands the user to carry out many steps in order to complete basic tasks, | |
| making it difficult to use. |
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It is not obvious what to do and two sets of instructions existed; one on the sheet of paper and one | |
| through the voice mail system itself. |
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Also, the instructions themselves are not clear as they do not explain how one finds out his password | |
| for example. |
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To find out how many messages you have, you need to pick up the phone and follow many steps. This | |
| could be solved by displaying the number of messages one has on a display on the handset itself. |
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Now imagine you went to a different hotel and you realized you have forgotten your mobile and decide | |
| to use the hotel's voice mail system. |
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You approach the telephone handset in your room to find designated buttons for 'recorded messages' | |
| and a button allowing you to 'leave a message' as well as being provided with the password (see | ||
| Figure 1.1). |
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Finally, this telephone set allows you to instantly know how many messages are left for you. |
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This would save you a lot of time and stress and would make the experience a lot easier and | |
| pleasurable to use, compared to the previous, poorly designed system. |
