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Interactive products have become an integral part of our day to day lives. |
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Take a step back and think about the interactive products that you use every day; Mobile phone, computer, |
| remote control, coffee machine, vending machine, ATM, printer, iPod, Navigation system and so on. |
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The list is endless. |
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As well as thinking about the interactive products, think of their usability. |
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Are they easy to use? Effortless? Enjoyable? Some interactive are easy and enjoyable to use such as the |
| iPod or a mobile phone. |
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Other interactive products may be more difficult and complex to use such as an overhead projector that is not |
| recognizing the connected laptop. |
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What makes an interactive product easy to use while making another one difficult? |
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Interactive products and applications are designed and developed in order to suit the users' needs. |
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For example a smart phone or social media sites such as Facebook. |
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Applications such as these are generally easy and pleasing to use for the user as they are not complex or too |
| demanding. |
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However, even the smallest function of an interactive product such as switching from TV to DVD mode using |
| the remote control could ruin an enjoyable experience. |
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(If the user cannot work out how it is done). |
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Reducing the negative aspects (anger, user frustration, annoyance) of the user experience is the main aim of |
| interaction design. |
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This also needs to be achieved while promoting the positive aspects (enjoyment, engagement, ease of | |
| use, user friendliness). |
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Combining these two aims together, the aim of interaction design is for designers to develop systems that are |
| easy, effective, and pleasurable to use from the point of view of the user. |
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In this lecture, we look at interaction design in terms of good and poor design, identifying the factors that |
| influence the user experience, be it positively or negatively. |